I love this tool so far- I think it has some huge potential with the Texture Ripper part for sure. I was going to use it with my Project Zomboid mod 'EasyPacking' for build 42 support. However I found a gap in what I'd use it for.
What I would use it for is: I have a bunch of textures, and models. The models were made with native zomboid textures versus my own. I would love to be able to see the 'UV mapped' areas so that when I rip a new texture I can fit it into those UV requirements of the other image. That way I can use this tool to 'rebase' a bunch of my textures to in-game Zomboid models!
In addition to what you can do with Puck’s tool, my tool can also create advertising materials. The banners, thumbnails, and text you see, such as "Leave a rating!", were all animated using various filters and exported as GIFs. My tool also supports a wider variety of filters. You can also import and edit multiple assets at the same time. I’m also cooking up an update that will introduce another major feature!
It's not planned, but I'll see what I can do! I will try to make a mac build in a couple of weeks, but I'm not sure how's that going to go as I never did one and don't have a mac device to test on.
Really nice. I've been using mesh-lite previously, but this is way way better.
I'd like to suggest new animated effects: heartbeat, differently colored variants for the star power filter, pixelation, blur, vertical shrink into a horizontal line and back to original, bubble deform, color inversion pulse.
Hey! I've been working on a huge update for the past month, and it's almost ready to release. Filter presets are already implemented, so stay tuned for the next update!
I'll try to implement that in the next update! Though, could you be more specific and explain what the "Outline Filter" does? Could you maybe send me some examples?
it should be something like a "sketch" filter, it should add a black (maybe you can change the color and opacity?) line when there is contrast between 2 areas. That way, when you have, for example, a brick wall, with this filter, you get a borderlands-like look, since it will add some comic book style black lines on contrasty spots.
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I love this tool so far- I think it has some huge potential with the Texture Ripper part for sure. I was going to use it with my Project Zomboid mod 'EasyPacking' for build 42 support. However I found a gap in what I'd use it for.
What I would use it for is: I have a bunch of textures, and models. The models were made with native zomboid textures versus my own. I would love to be able to see the 'UV mapped' areas so that when I rip a new texture I can fit it into those UV requirements of the other image. That way I can use this tool to 'rebase' a bunch of my textures to in-game Zomboid models!
Keep up the good work!
Really cool game, I need to work out how to jump between platforms better but it flows well and the setting is beautiful. Excellent controls
This is amazing! Thank you for creating such an amazing tool
Thank you so much! I'm cooking up another big update, I hope you will like it.
I want to buy this but i have puck's pixelizer and polyrazor so im not sure if it could do more things which are useful for my game
In addition to what you can do with Puck’s tool, my tool can also create advertising materials. The banners, thumbnails, and text you see, such as "Leave a rating!", were all animated using various filters and exported as GIFs. My tool also supports a wider variety of filters. You can also import and edit multiple assets at the same time. I’m also cooking up an update that will introduce another major feature!
Really cool project! Thanks for improving it more and more! Can't wait to see what other features you have planned!
Thank you!
So...does it use AI or not? I know you're trying to be fun in the description but it does make it hard to tell either way :P
It doesn't use any AI or AI libraries. Everything is done using 100% math, algorithms, shaders, and other traditional programming techniques!
Thanks for the clarification :)
Is a macOS version planned?
It's not planned, but I'll see what I can do! I will try to make a mac build in a couple of weeks, but I'm not sure how's that going to go as I never did one and don't have a mac device to test on.
I hope it's successful because I'd be interested in acquiring this tool :D
same! hell i'll test it for you!
DM, i will test it.
I can pay in advance if it's a concern, or dm me on reddit on your last post.
Normaly macOS build doesn't have so much difference.
Really nice. I've been using mesh-lite previously, but this is way way better.
I'd like to suggest new animated effects: heartbeat, differently colored variants for the star power filter, pixelation, blur, vertical shrink into a horizontal line and back to original, bubble deform, color inversion pulse.
hi polyshade i love the tool but there should be a feature to save the filters as a preset
Hey! I've been working on a huge update for the past month, and it's almost ready to release. Filter presets are already implemented, so stay tuned for the next update!
thanks :)
underrated tool !! when is this big update coming out, any eta? :)
Thank you! It should come out very soon - probably in a day or two. I'm in the final stage of polishing and testing!
Is this mostly for PSX style, or do you recommend it for source engine like graphics too?
Sorry for the late reply, but yes!
an outline filter would be nice
I'll try to implement that in the next update! Though, could you be more specific and explain what the "Outline Filter" does? Could you maybe send me some examples?
You can contact me at Polyshade.Support@proton.me
it should be something like a "sketch" filter, it should add a black (maybe you can change the color and opacity?) line when there is contrast between 2 areas. That way, when you have, for example, a brick wall, with this filter, you get a borderlands-like look, since it will add some comic book style black lines on contrasty spots.
Thanks for the explanation. I'll try to implement something like that in the next update!
also being able to bulk use the same filters on a bunch of models/pngs and then bulk export it would be nice too!
Sure thing!
Could you have some higher-resolution screenshots of the UI? the GIFs are too compressed to really see the options
Good catch! I've just added some high-res screenshots. Let me know if you need anything else.